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With WildStar adopting a system that allows players to acquire gametime with in-game gold as well as the more traditional subscription model, what do you think the effect will be on the in-game economy and the players? Will this be healthy for the long t…
4 Comments
665 days ago · From Liam Stanway
Debates
Does Steam need a bit of quality control? They've pushed the bearer of the task on the user, letting whatever Indie over-hyped game get right through the open gates without so much as a bit of border check. While the Greenlight is in good intent, it has a…
1 Comments
532 days ago · From Tarq
Hi Dear GAMERS, Which console will be your favorite? despite the fact that on 2015 many mobile phones will take a leap a head compared to these 2 consoles released,  Regards, Ithin
2 Comments
556 days ago · From Ithindae
With WildStar adopting a system that allows players to acquire gametime with in-game gold as well as the more traditional subscription model, what do you think the effect will be on the in-game economy and the players? Will this be healthy for the long t…
4 Comments
665 days ago · From Liam Stanway
We've all been there. "Just one more quest, just one more quest..." and then you lose hours of precious sleep. Is this really a bad thing, though? A new study has been published that suggests some methods to game designers to lessen the chances of these a…
2 Comments
723 days ago · From David Lins
We got our first major look at the highly anticipated EverQuest Next today. How do you feel about the many features and changes that are being made to the IP? Explain your reasoning!
2 Comments
727 days ago · From David Lins
Our phones are becoming more and more like tiny computers each day, and mobile MMOs are finally coming into their own. Will mobile MMOs ever be able to compete with their PC cousins?
1 Comments
728 days ago · From Jessica Trebing
So similar, yet so different! Which one would be best for someone who's played neither?
3 Comments
729 days ago · From Jessica Trebing
Do you like questing? Or do you avoid it at all cost?
4 Comments
734 days ago · From Jessica Trebing
Do we learn real, marketable skills when we play MMOs, or are games just a great way to unwind?
4 Comments
735 days ago · From Jessica Trebing
So with the latest publishing of Exilic's article surrounding the unique concept of Perma-Death in MMORPG's, one massive question is raised: Does Perma-Death bring players in or keep them away? Imagine spending 3 hours of your life playing a game. You le…
9 Comments
736 days ago · From Gage Larkins